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walsufnir said:
Raziel123 said:
biglittlesps said:
Mr Puggsly said:
Kinda surprised by how significant those frame dips are. This is a 1st party game of a PS3 port, yet maintaining a consistent 60 fps is still a struggle.

This was made for PS3 architecture specifically and its rematered (not remake) in under year on new console just launched. Still, ND did a great with this and its really hard to control game engine under heavy load for every kind of situation to lock the FPS in the complex worlds with dynamic effects unlike Nintendo games(praised for 60FPS) which are based on completely art and simple design without complex worlds and effects like these kind of games which are easy to mainitain.

Lets see how Halo collection holds under heavy load which has 10 year old game in it.


Please, even with the improvements MCC doesn't even look as good as the PS3 version of TLOU. It better not dip or that'd be extremely embarrassing

 

Wow, a remake of a game from PS2-era doesn't look as good as a remaster from a PS3-game? Consider the world shocked, this is groundbreaking... Btw, it will run 2 engines at the same time so you will be able to switch ingame between the two engines. And that with a console that is sooooo much underpowered in comparison to PS4...

This site man.

what about RE remake?

you are really trying to hard

in case u dont know remake>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>remaster



”The environment where PlayStation wins is best for this industry” (Jack Tretton, 2009)