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biglittlesps said:
Mr Puggsly said:
Kinda surprised by how significant those frame dips are. This is a 1st party game of a PS3 port, yet maintaining a consistent 60 fps is still a struggle.

This was made for PS3 architecture specifically and its rematered (not remake) in under year on new console just launched. Still, ND did a great with this and its really hard to control game engine under heavy load for every kind of situation to lock the FPS in the complex worlds with dynamic effects unlike Nintendo games(praised for 60FPS) which are based on completely art and simple design without complex worlds and effects like these kind of games which are easy to mainitain.

Lets see how Halo collection holds under heavy load which has 10 year old game in it.


Please, even with the improvements MCC doesn't even look as good as the PS3 version of TLOU. It better not dip or that'd be extremely embarrassing