sundin13 said:
Well, I looked at this game like an open world game for a while, trying to explore "obscure" places for chests and whatnot, but I kept running into invisible walls and "out of bounds" areas. A game like this shouldn't be designed in a way that blocks you with invisible walls, it should say to the player "what you see is what you can explore", but it doesn't and that is a pretty big flaw. Any game this focused on exploration should let me explore where ever I want, not where it tells me to. Also, the free-roam missions were boring and repetitive and didn't really give me any reason to play through them other than grinding. PVP was good, but it didn't really feel like anything special...It was just another FPS game. Similar with the single player, the problem is that there is a lot of hype surrounding this game and it seems to just be ordinary instead of extraordinary. Most of this stuff wont change between now and release...at this point, they will likely be tweaking balance and patching bugs and whatnot, not altering the game in any meaningful way. Betas are for marketing more than they are for testing. |
umm, most of the invisible was and barriers was because this was the BETA. Bungie has stated that the amound of content in the Beta is around 10% of the total game.
End of 2009 Predictions (Set, January 1st 2009)
Wii- 72 million 3rd Year Peak, better slate of releases
360- 37 million Should trend down slightly after 3rd year peak
PS3- 29 million Sales should pick up next year, 3rd year peak and price cut







