By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Can capcom maintain quality in reduced time? Time will tell. But if it happens then it will be kinda miracle.

 

Capcom Aiming To Reduce Development Cycles For Major Franchises

According to a recent Q & A briefing listing some of the questions asked at Capcom’s Briefing of Financial Results, it appears that there is a main goal of reducing development cycles of the company’s major franchises.

The brief specifically says:

Ideally, we want to use a development period of 1.5 years as a rule for each team. Our goal is to make the development cycle even shorter.

The upcoming game Deep Down also came into question based on how risky it was to release a free to play game. In response to this Capcom said:

We understand that there are some risks, partly because “deep down” is our first free-to-play game for a next-generation console. But we believe that risk taking to some extent is required in part because this title is the starting point for our growth in content sales for next-generation consoles. Furthermore, a business model in which we do not simply sell games has the advantage of giving us access to feedback from users. We are able to use that information to solve issues, so we plan to continue to refine and update “deep down” for some time.

 

 

 

Source: http://consolectrl.com/news/capcom-aiming-reduce-development-cycles-major-franchises/