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Tamron said:

Crucible nullifies defense and sets the same damage value for each weapon class. 1-2 hit kills is all it needs because the armor defense has been removed and everyone has the same low defense, in Iron banner, level stats, defense, weapon and equipment attributes as well as the additional stats/effects of leveled up armor and weapons matter, so if you have mediocre equips and someone shoots you with a high end gun, you will die fast, where as if you shoot someone in high end armor with a mediocre gun, they wont.

Another thing I have noticed to, headshots do a range of damage based on the angle, the back of the head takes least damage and it increases the further around the head till you get to the front, with face taking highest damage.

I played crucible and iron hammer, and at first i was getting slaughtered and thought it was shit, but because i wanted the rep to buy some of the legendary gear in iron banner i stuck it out, after 10 or so matches i was holding my own and finishing ranked in the top 3 score wise.

this. I had the same experiance about 5 matches or so I was sucking bad, and was not sure if I liked the PvP then it clicked and even when I was in the .8 to 1.0 K/D ratio range it was a blast. I am still not great but I usually average 1.25 to 1.5, but I also usually lead the team or close to it in Caps.

Also weapons and armor dont mean anything in crucible but a high level still has advantages. The biggest being most of your abilities work (not sure on the Codexes), for instance I tried a match before I got my enchanced jump and it made a huge difference once I learned it, also think unlocking of better grenades helps. In the final version higher lvls will also have access to subclasses.



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut