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SvennoJ said:
I played the demo, still waiting for the game to be finished.

The demo was a lot of fun, except for the frustrating build editor. Radial separators were very glitchy to use. It won't let you zoom out far enough which makes it very finicky to find the exact right camera angle to get stuff to snap into place. Undo button please.

I managed to land on the Mun and get back to Earth. Meet up 2 space ships in orbit around Mun and exchange pilots. Landed 3 ships on the Mun close together, had the pilots meet up and draw lots for the way back since 1 craft fell over during landing. Earlier attempts at a horizontal take off did not work. So 1 of them clung on to the outside on the way back which worked pretty well until I used time acceleration.

Last I crashed a Kerbal into the Sun which is at the very limits I could do with the demo. Build a ridiculously large ship with 7 (some overlapping) stages. The bottom stack had 24 main engines plus another surrounding layer of solid boosters to start lift off. Launching in the right direction and leaving earth orbit in precise retrograde left just enough juice to touch the Sun. Frame rate tanked to single digits during take off but it survived, or rather it didn't in the end :)

The game is still early access. It was a must buy when I played the demo, now I'm not sure, I've forgotten most of how it worked by now.


On the Mun, I've had trouble doing this, but I HAVE been able to make it happen.

When a ship falls over in landing, I rock it back and forth to try getting it back (mostly) upright. On the Mun, I've had a lot of issues doing that bc it has too strong a gravitational pull, so I do the same thing, but more complicated - I take the tipped ship, with landing struts extended, and start spinning it (Q/E). It'll start bouncing into the air when you spin it fast enough. Once it starts bouncing, use good timing with W/S to get it angled upright, then as soon as you get an acceptable angle, fire up the throttle and you'll take off!

I've successfully pulled this off multiple times on the Mun and Minmus both.



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