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Zanten said:

Oddly, the quote did not carry over the video. xP Anyway, yeah, definitely doesn't look like a blockbuster title, but it's still nowhere close to how bad things might become; there are 2D platformers, indeed, but ones that seem to find an audience despite retro graphics, or maybe even because of them. Simply being 2D, or a platformer, isn't a mark against a game, as it falls into 'taste' more than outright, objective failure, especially if they have a redeeming quality, such as story or mechanics.

For objective failure...

http://www.youtube.com/watch?v=mEOsE1Z_lUo

(Don't know how to insert videos. ._. )

That's Soda Drinker Pro. Apparently the Xbox One version has Kinect integration! You can use Kinect to drink a soda! =O Surprisingly, it is not actually funded by Mountain Dew, as far as I know. Anyway, some more examples on Steam (I won't haul out videos, don't want to clutter the page, but they're on Youtube) are 'A New Reckoning,' 'Air Control,' games that are 3D, in some cases barely, and are just... just... EW. That is the biggest risk of an unfiltered, unmoderated stream of games; not just games that a piece of the market won't enjoy, (and let's face it, some people WILL enjoy a Metroidvania-esque platformer, no?) but games with just... NO redeeming value. o.O

Isn't total free reign on the development and pusblishing process what the Indie developers and Sony boasting about since Feb 2013?

It is a big advantage for a small team dev but have people seen Mineclones on XBLA Indie section? Avatar COD games?

I'm pretty sure that Sod Drink garbage is gonna get a major rehaul.