| Zanten said:
Gist: Current policies, definitely, a 'let everyone in' method is a baaaad idea. But the old Publisher requirement was abused by Publishers, and had it stayed, the Xbox One would have been ignored by plenty of popular indie devs, the ones who release games people actually like. Because it didn't simply become a matter of 'filtering the bad from the good,' it became a source of exploitation for publishers, a way to leech off the entire indie market without contributing anything but 'permission' to access one market. There are consumers interested in indie games; the old policies would basically have handed the console indie market to Sony on a silver platter and honesty, Microsoft would have deserved the loss.
...I could only manage four sentences. xD |
Thank you. I agree with you there.
I only became aware of this in 2014. I noticed that a lot of MS published Arcade games are released on Steam by the devs themselves, thus everybody saying "most of Xbox games are on Steam". Meanwhile, indies/arcade titles not published by MS, were not allowed to be published outside of the designated platforms by publishers that "forced" devs to relinquish the ownership of their IPs. I agree with Indie devs on that.







