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Roma said:

1: based on trailers and gameplay footage I've seen so far they are beaten just like the smaller enemies just that you hit them a couple of more times
2: those aren't even what I'm talking about.


I was pretty sure that on a gamespot stream they confirmed the E3 demo was a special version that was altered to make it easier for players so they can see everything without trouble. Typically Musou games have a large range of difficulties to select from. At the easiest settings fodder enemies are literally just there to provide chains and meter. At highest difficulties they'll slowly but actively attack, chipping your HP down more between the real enemies. There's also a leveling/upgrade system so that probably figures in too.

Redeads still do the paralyze scream, aeralfos still need to be grounded, by hookshot or dodging the downthrust, and lizalfos use their shield and fire breath. So the basics of combating them is the same as the main games at the core, expose their critical point and then mash until it's no longer vulnerable or dead.

The basic enemies in both types of game are just canon fodder.