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Experimental42 said:


The Redead knights, the Aeralfos, and the Lizalfos officers we've seen use their typical strategies and do require more than blind mashing to beat. According to the stream each stage has multiple boss encounters, and there are plenty of officer encounters spread throughout.

Let's not pretend that moblins and stalchilds are some kind of rewarding combat experience in any Zelda game though. We all know you just run up to them and spam your sword attack. So now that they're present in droves, I don't think anything has really changed. It's the exact same combat for fodder, just ramped up aesthetically.

 People that play Warriors games tend to have more fun because they know how to play them. People who don't get the concept usually stay in one play just wiping out every single fodder in an area then progressing, which really is boring. You should be seeking out officers and bosses the whole time you're playing. Any game is boring if you only sit around wiping out every single spawn and respawn of fodder mobs that are equivalent to the starter mobs in any typical RPG.

So this game is a Zelda game in your opinion? LOLOLOLOL Let's not try to pretend a mindless hack and slash game is any kind of rewarding combat experience either. I do agree that Zelda needs to improve melee combat a hell of a lot, but it's hardly a mindless hack and slash like Dynasty Warriors.