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Zekkyou said:

Player shadows are often a much higher quality than those in the environment (which i expect is the area these shadow upgrades would be targeting). Objects with baked lighting are often an obvious exception, but the same can't be said for anything dynamically generated or animated.

To use FF14 as an example (since i'm waiting for the Duty Finder in it right now lol...):

Lowest shadow setting:

Highest (4x quality over the lowest):

The character does benefit from the higher quality shadows, but not nearly to the extent the environment does.


That's quite funny. The upper screen's shadows, while less detailed, actually look more realistic.