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Experimental42 said:


Show me a game where the basic Zelda fodder is noticeably more than get close and press A. Gonna guess most of them are just that.

Any enemy that requires more strategy in LoZ requires the same strategy in HW it seems. So once you look past the Warriors aesthetic, the core is pretty much exactly the same. Of course I'm sure somewill think there's a lot of difference between mashing A 3 times vs mashing A 10 times, while killing 2 mobs vs killing 20 mobs. It's the same result just scaled up.

The setting is an actual battlefield, so it makes since for there to be tons of fodder running around as well.

if you check the trailers the only enemies that require some non mindless hacking and slashing are the bosses all other lesser enemy "bosses" are like the smaller enemies easy to kill of mindlessly while in Zelda you have to actually hit them when they are open rather than mindlessly pressing the A button.

there is more than just hitting the A button and any Zelda fan knows this. go play any 3D Zelda and see if you can beat the game by just pressing the A button :P



    R.I.P Mr Iwata :'(