Vena said:
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Using TLOU:R as a reference for UC4's potential is silly. I don't personally think they will hit a locked 60fps for it, but still. One is being built from the ground up on PS4 tech. The other was, to quote ND, hell:
"I wish we had a button that was like ‘Turn On PS4 Mode’, but no," Druckmann said. "We expected it to be hell, and it was hell. Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds … that took a long time. These engineers are some of the best in the industry and they optimized the game so much for the PS3’s SPUs specifically. It was optimized on a binary level, but after shifting those things over, you have to go back to the high level, make sure the systems are intact, and optimize it again.
"I can’t describe how difficult a task that is. And once it’s running well, you’re running the [versions] side by side to make sure you didn’t screw something up in the process, like physics being slightly off, which throws the game off, or lighting being shifted and all of a sudden it’s a drastically different look. That’s not ‘improved’ any more; that’s different. We want to stay faithful while being better."
It's pretty amusing though. The Cell was the pain of many developers existance for the entirity of the 7th gen. We're now moving into the 8th and it's still fucking with them :p








