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goulibouli said:
Experimental42 said:
goulibouli said:
Devil's Third won't sell, Bayonetta will sell 500.000 - 750.000 top

Well Bayo was a mild hit at ~2mil sold, and it developed a loyal cult following. I don't think it's unrealistic to expect 1mil for the sequel, especially when it's bundled with the definitive version of the original, including the new costumes/mods, for free.


Not a question of cult following. It was a multi-platform release on consoles that both had a 40 millions users base.

The Wii U only has  7 millions user base (by the time Bayonetta 2 is released) if you calculate the proportion of people who buy games according to its appeal compared to installed user base, it's really improbable that will reach 1 million (although that's possible since not many game are available on next-gen as of now, but knowing the Wii U audience, it won't happen)

Userbase is only a part of the formula. How did Smash Bros Brawl not even doubling Melee's sales, despite Wii being 5x the GC's install base? Install base helps, but games have a certain degree of appeal however high or low the base is.

The bigger problem with speculating sales models for Bayonetta 2 is that Bayonetta 1 hit the bargain bin FAST, and much of those 2 million sales came at rock-bottom prices. Who, or how many, are the core Bayo fans?

The second X factor is the degree to which Nintendo pushes the game. This game is getting at least the amount of hype of their other B-games for the U, like Tropical Freeze or Pikmin 3, though neither of them made a million (and if they get there, it will be a slow limp).



Monster Hunter: pissing me off since 2010.