| pokoko said: Pretty much what I was going to say. Design innovation is ultimately dependent on technological innovation. That cannot be argued. Mario Galaxy would not have been close to the same game on the SNES. The FPS genre would never have taken off the same way if they all remained in tunnels. Da Vinci's work would not have been the same if he was limited to drawing on paper with charcoal. More "power", to use a very general word for a lot of different elements, gives artists more paints, more brushes, and a much bigger canvas. |
I was just reading about what the did with KZ on PS4 and all the new stuff they pushed, even for a launch title:
- The sound of all guns isn't simply a pre-recorded file being reproduced. They use a map of every object in the enviroment and their type of materials to simulate the sound waves reverbering so shooting a gun in an open enviroment or in a closed corridor is different. Even on a corridor, the sould will vary if it's close to a wall of if the wall is made of metal or wood.
- The animations are procedurally generated, so every Helghast moves differently according to where he is and who he is.
Developers want more power so they can push the bondaries.








