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Sharpryno said:

I always thought MS dominated last gen.

Kinect 1 is the fastest selling device of all time. (Faster than any iPhone), and finished pretty well in total sales.
2nd place in hardware sales, over 84 million
#1 in subscriptions
#1 is most retail games sold
#1 in arcade games sold
#1 in marketplace purchases (movies/tv/avatar items/whatever)

Most active online community of any console last gen


Fastest selling is a dubious at best measurement for lifetime device success, and considering the massive investment they had in the machine, I'd like to see some hard numbers before I'd call the Kinect anything more than a short lived failure. They've desperately tried to subsidize it for 2 gens now, and finally seem to be throwing in the towel. Though, it did sell well initially, so this claim may be valid. However, success of the kinect is not necessarily success of the Xbox. Accessory sales have never really been used in "who won the gen" discussions before, why should they now? I'm not saying they shouldn't, but how we declare a winner of an imaginary title requires we all be measureing the same thing, otherwise this is utterly meaningless.

#1 in subscriptions? The best selling console of the gen didn't offer a subscription service and the PS3 didn't start doing it until well in to the generation. So what was the competition? Sure it was number 1, but by that reasoning the n-gage was the number 1 selling taco shaped phone.

It did not sell the most software.http://www.vgchartz.com/platforms/ Its short by 26 million. The Wii won software sales.

It sold the most marketplace purchases? Ok, that may be true. That has never had anything to do with measuring console success before, and the other consoles placed little to no emphasis on it, so sure it was number one, but that's not really what's being measured in the discussion. Maybe it should be, but considering the massive losses the 360 took on the whole, I don't think they're all that excited about this particular #1. Also, what's the margin on something like that? I can't imagine NBC is dying to give microsoft a massive cut of the 2 dollars you spent to download the new episode of Heroes in 2006.

Most active online community? Ok now you're measuring by wildly different standards. The Wii wasn't even designed around an online community at all. It has no bearing on financial success or overall popularity (outside a specific subset demographic). There is no reason for this to be part of the measurement unless we're just talking about the system we "liked" the best. I don't personally care one bit about online gaming, so I could list the Wii's lack of an online community as an upside and since neither has an effect on profitability, there's no objective way to resolve it.

 

Also, Re: Goulibouli,

What loss did they take on the Wii in terms of profit? It was the only console that gen which was sold at a profit from day 1, and continued to do so its entire lifespan. Any source of this claim?

Loss of image? Arguably, but that's 1) subjective, 2) unmeasureable, and 3) deals more with the entire lifespan of the company, not that particular generation of hardware which is the topic at hand.