spemanig said:
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There's a difference between what I'm advocating and simply "playing it safe." Playing it safe would be making another Prime game, set in first person, exploring a planet that had been struck by a mysterious meteorite, uncovering the mysteries underneath, and ending with a fetch quest for a set of keys of some sort to unlock the final area.
Meanwhile, a 3D Metroid set in third person with a decent control scheme would already be a big advancement. Putting that game in a seamless open world would be another huge step forward, and then combining that with a new series of powerups, enemies, and an entirely new story is more than enough for a sequel. All of this is well beyond "playing it safe."
You're correct in that there is no definitive law of video game nature that prevents a company from getting this much right on the first try; but that said, there's a very good reason why no company ever has. Trying to introduce what essentially amounts to an entirely new style of gameplay from a perspective standpoint to a series is a difficult enough task as it stands, but then putting an extra load on said company and trying to introduce several other new elements on top of that is a recipe for disaster.
Despite how much (usually justified) hate series like Mario and Call of Duty get for not innovating, it's important to remember that trying to do too much is just as dangerous. Games like Assassin's Creed 3, Dark Void, and Murdered: Soul Suspect all have lots of interesting elements, but ultimately fail because they never focus on any one element long enough to actually make it stand out. Instead, you just wind up with a mess of a game that tries to innovate in plenty of ways but fails at making any of them interesting. The same aspect applies here; trying to work in a successful optional hub area that's somehow meaningful, along with worthwhile out of armor segments, and then on top of that fully realize a third person 3D Metroid game is simply too many new elements for one game to handle.
Basically think of it this way; imagine if the original Prime had tried to implement segments where Samus was out of her suit, as well as a fully realized NPC colony, along with functional local multiplayer. The final product would have been nowhere near as neat and cohesive as it was, and that's a best case scenario. A developer trying to tackle this many elements needs to make sure it's got experience with at least some of these, and as no one save for Team Ninja has any experience with the gameplay of a 3rd person 3D Metroid (and I'm assuming we're not bringing them back), then it'd be nice to at least get that bit down first. If you're going to learn how to juggle, you don't start by testing out how well you do with a flaming baton, a chainsaw, and a baby crocodile.
Also, perhaps as a nitpick story wise, if we're going with the "she's a fugitive running from the Federation" story element, then it doesn't make much sense for her to be walking around in broad daylight in a colony where any number of Federation spies could be looking for her.