| sundin13 said: All? I don't know about all. Its been a while since I played DS so I can't say for sure... As for ambush/traps...I'm watching The Sw1tcher's DS2 playthrough right now and I've seen a couple, from things simple enough as dudes hiding behind corners or in the tutorial level when you jump down into a pit and its pretty much guaranteed that you will get hit. The games are designed with Trial and Error in mind in a lot of places. It throws you into situations where you will get hit by something cheap, even if you have your guard up, and you just need to not make the same mistake again... Also, I'm talking about trap chests from DS2, not Mimics... DS has a lot of great difficulty stuff in it, but its got a lot of things that you are almost guaranteed to get hit by the first time through... Also, I would like to throw in the Valley of Defilement as a flaw in the games...seems like each one needs to have an area that is absolutely terrible. |
If you calmly approach corners, you can either see the enemy around it or bait him into coming out. As for the drops, you can walk along the ledges and use the camera to pan around to check if the coast is clear. Even if an archer is obscured, the sound cue warns you to sidestep long before the arrow hits.
Trap chests are actually really slow, and the first one you encounter has a dev note warning you about it if I remember correctily.
You have to remember that this is a game with harsh punishments for recklessness and failure. It is almost guaranteed you'll get hit, but I assure you that outside of one scripted scene in Dark Souls, there are no deaths that truly can't be avoided by a painfully slow pace and attention to detail.







