| sundin13 said: I've beaten Demon Souls only and I don't like how you often have to run through a whole difficult level to get to the boss if you die to the boss. It forces me to not want to do new things or take risks and instead just lame it out. It does look like Dark Souls 2 improved upon that a bit (haven't seen much of DS1). "There is nothing in the entire series that is “cheap.”": Well thats not true...getting invaded by someone way stronger than you? Trap Chests? Cheaply placed enemies/traps that are almost impossible to avoid? Just because there are bloodstains, doesn't make it any less cheap. The Souls series however does have some of the best handling of death in any video game though. However DS2 went and made it worse by chipping away at your health bar each time you die @.@ |
Let me address some of your complaints friend.
All of the levels in Demon's Souls have shortcuts you can activate later in a level that makes you so you can easily return to the boss without having to go through the entire stage again.
There's really no trap that isn't foreshadowed, and that's not even including blood stains, which really should put you on your guard. If you calmly look around you'll notice things like pressure plates for traps and enemies who aren't quite as hidden as they think. Is there anywhere specific you remember a real ambush or trap?
Mimics are easy enough to detect, they have chains resting the opposite way for example, and outside of Dark Souls 2, you can just wail on any chest you see to check for the creepy bast*rds.
I love how the difficulty of the game mostly comes from the lack of attention to detail and the lack of patience people have today. It really teaches you to calm yourself and be more observant in everything you do. For someone like me, usually high strung and twitchy, that's an incredibly difficult thing to do at times. It's a simple concept that's hard to put into pracice at first.







