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Intrinsic said:

What I feel will be done though is levergaing that power like how MS is proposing. Breaking the game up so that part of its processing would be in the cloud. So those PS3 servers can ultimately be used to handle physics, crowd physics, skyboxes...etc. Those are things that won't affect how smooth a game should feel.

Downside of that though, is the whole always online thing. And that is what I completely do not want, the day when being online no longer is a feature but an absolute necessity. I can get being online to play online multiplayer. But the idea of being online to just play ny game I have is very very unsettling.


I think that's a bad model, too much of a middle ground that soaks up disadvantages with minimal advantage. Commitment should be made towards either one side or the other. Otherwise you're wasting money on hardware that is only partially required and is STILL prone to faults