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sundin13 said:

I reaaaally don't want to see side-quests like that in metroid games, which is one of the reasons I'm tentative about cities. Cities tend to be hubs, and hubs don't belong in the metroid series. Hubs are places where you buy weapons and armor and talk to NPCs and get quests...none of those things should be in this game. I think they could pull off a city where you have to run through the city chasing or hunting something down, but you shouldn't be able to relax at any moment (Look at the gameplay for Prey 2, without all the annoying stuff before the chase and think perhaps you get led into a space pirate hive or a lab or something and you have to explore it to find the guy who got away. I get the comparison with Star Wars, but in a game about isolation, it doesn't make sense, unless you are isolated from the city itself when you are in the city.

Also, when I think of cities in games, I think of the Citadel from ME1 and I absolutely hated that city so I'm a bit gunshy.


Just because the core of the game is about isolation, doesn't mean every bit of it has to exude isolation. Just like with Alien, there are other people in the universe. She should be able to interact with them. I'm not talking about turning Metroid into an RPG. You wouldn't get weapons or armor there. Just having a city. That's all. I see no problem with it, especially if it's optional and it fits the tone of the Metroid universe.