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You sure make it sound easy to roll out good games quickly. Nintendo were caught off guard by underestimating how long it took to develop next gen games, but there's not much to be done about that except give them time to adapt... Your proposed solution of a hiring spree has a slim chance at best. Sure, having more people helps, but after a certain number there's not that big of a difference anymore... The two recent GTAs had more than 1000 people(nearly triple the size of Nintendo EAD), and yet they both had dev. periods of ~4 years(not sure about it, haven't fact checked). 

Don't get me wrong, I hate how there's always months of gaps between releases, but there's always a reason...