naznatips said:
I don't know what the "average" price is for DLC, but Halo 3 and Call of Duty 4 are both charging $10 for a few maps. Rock Band charges $.99 to $2.99 for a single song, with the average being over $1.99. Guitar Hero 3 releases songs in packs of 6 for $6.25. I'm not saying anyone is "forcing" me to buy anything. I'm questioning if the value is reasonable for the content. We can discuss value without discussing being forced to pay for things... Online should be free because it is free while offering a better experience on PC. Why should I be paying money for less features than I can get elsewhere for free? Of course there are games that drop in price, they are just dropping much slower than they used to. Gamedube and PS2 games used to be in Player's Choice and Greatest Hits a year or so after they launched. They were sold for $20 at this price. This system of selling games for reasonable discount prices seems to have all but disapppeared, and for the few times it is in use prices inflated ($30 is now discount for PS3 and 360). The price you pay for a controller? No it isn't. You pay $60 for a controller. And if you want a controller on the PC, you plug it right in. I actually own a 360 controller that I plug right in. Also, sorry if I offended you with the reading comprehension comment. |
Thank you for your apology.
I think this topic has a problem. Each person assigns a different value to things. When value is the topic there is no use in arguing, because it is impossible to win the arguement. We should let a free market economy solve this. If the value you assign to a given set of content is greater or equal to the price then buy it. If the value you assign to a given set of content is less than the price then don't buy it.







