Intrinsic said:
Was trying to not butt in Vance but I couldn't resist here. Dedicated Ram doesnt work that way. Of the 5.5GB of Ram available one the PS4/XO, devs can really decide how much Ram to give anything. If you look at the KZ:SF dev papers, for the demo postmortem they showed that they were used 1.5GB for CPU, 128MB shared between the cpu and gpu and 3GB gor the GPU. Here. Back in the PS3/360 gen devs also complained about this a lot too saying that on the PS3 they were stuck with a fixed amount of Ram for either the cpu/gpu. And even on PC you can run most games with as little as 1-2Gb of Ram. The problem on PCs is that a PC will always keep certain parts of the OS in system memory. Thats why you always need more Ram than you well...need. Another thing about games on PC is that they kinda act funny. If you have 4GB of Ram the game will find a way of using most of it even if its as a cache. If you have 16GB it will do the same thing. |
It's all good, lol
But yes, the RAM can be shared, and that is good, and I'm not contesting that. The problem is the amount of RAM available. While PCs do have to handle the OS in RAM, there will still be plenty of DDR3 RAM left over for gaming with the PC. With the PS4, there will usually be ~2 GB available for graphics and ~2-3GB available for the system on a fairly intensive game (Killzone was more of a graphical showpiecce, which is why it put so much memory into graphics. Infamous SS may be a better example, and it only had 1.5GB memory dedicated for graphics). On a gaming PC, you can have 2-3GB for graphics and then ~5GB for the game.
And using the RAM as a cache is actually useful, speeds up loading in many games.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC







