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LudicrousSpeed said:

Oh yeah man, I am totally sure people looking to buy a system today will take into account what a console USED to cost. I mean, I bet even with the WiiU there are people who think "you know, right now I can get a WiiU plus NSMBWiiU/LuigiU for only $300, but Nintendo used to sell the system for $350 just with Nintendoland LOL! Fuck that!". Also, you seem to believe there is this massive sales difference in games between the two consoles. AFAIK the Xbone still has a higher software attach rate. The area where games will see a significant sales boost on PS4 are games that sell well in areas where the PS4 has a huge userbase advantage, or games where Sony buys marketing and exclusive content deals. Other than that the sales difference in 3rd party games have been around half a million or less for a majority of titles, which when you consider PS4 has a userbase almost double in size, that's not that big of an accomplishment.

So back to the argument. The idea that publishers won't make these deals with the platform where the game sells less on, has already been debunked multiple times this gen and last gen as well. Games sold more on 360 but publishers still made PS3 deals. Games looked better on 360 but people still bought the PS3 versions, too. And PS3 deals didn't stop games from selling on 360. So there's no risk for publishers, only sweet, sweet rewards. I hope that helps.

I already said Amiibo will be good for Nintendo. LOL @ those numbers though. So I haven't checked Skylanders or Infinity sales, but I guess they must sell in the tens of millions? Oh my bad, just over 4 million across 7 different platforms for the latest Skylander. Wow.

I am glad WD didn't sell well on Xbone. It was a misleading game with blatant lies for marketing and more importantly the game is just not fun. You're also talking about a game where Sony paid for massive marketing deals and content deals. Idk why you would be shocked the game sold better on PS4, or that the Xbox 360 version sold better than a next gen version. It also outsold both next gen versions of NBA 2k14. I guess this means 3rd party sales are also doomed on PS4? LOL.

It's ok dude, we get it. You don't think much of Halo in terms of market power anymore. We already tackled this. You admit Nintendo has nothing that will directly combat Halo but has a multitude of titles that can gang up on it and beat it. Cool beans. Of course, this logic works directly against you because you're in one hand saying Nintendo has these amazing titles coming this year that Xbone can't match, but in the other hand saying it will take multiple of these titles just to match Halo, and then in a freak mutant 3rd hand you're also claiming Halo is not that big a deal anymore. Which begs the question, why would Nintendo then need multiple titles to match it?

The best part of the post is you claiming great 3rd party games can be an advantage for PS4, but not Xbone. When the discussion is Xbone versus Wii U. Of course, lets just ignore your opinion that people won't buy the Xbone for multiplats, because it's laughably incorrect but not worth arguing about. These multiplats don't just disappear just because the PS4 also has them. What if someone is picking between an Xbone and a WiiU? The slew of great 3rd party games coming to Xbone just somehow don't count? When you need to stack the deck like that, take a hint.


NBA 2k14 released a month and a half before the Next gen systems, of course last gen outsold it. But when we look at PS4 vs XB1 the story is clear, the XB1 doesn't even come close to PS4 in multiplat sales.

Call of Duty Ghosts: PS4 by ~500k

Watch Dogs: PS4 by ~1.2m

Fifa 2014: Ps4 by ~1.2m

ACIV: BF: PS4 by ~900k

BF4: PS4 by ~500k

The XB1 rarely comes close to the PS4 in multiplat sales, only doing well close to launch before the gap became so pronounced. High attach rates means jack sh*t early in the consoles life because there's not much else to have if you don't want your system to be a $400+ paperweight. It also doesn't mean much when the numbers are so skewed. If only two people owned an ouya and one bought a title, it would have a 50% attach rate.

Third party titles are NOT console movers for the XB1. No one would buy an XB1 for multiplats when the PS4 is the same price, has better graphics, and comes with more exclusives. The only people who have XB1s are those who wanted Halo and Gears or the people who have multiple next gen systems. Ask anyone on these forums or any others, that has a PS4 and an XB1 to tell you which console they would by Destiny or any other multiplat for. Barring "XB1 because my friend have it" it's going to be almost 100% PS4.

Even though this debate is XB! vs Wii U, the PS4 plays a major role. Those awesome third party multiplats that XB1 gets over Wii U mean nothing if they don't translate to console sales. Seeing as WD gave the PS4 a massive bump and didn't so much as budge the XB1, I'm going to say that the PS4 is crippling the XB1's sales boost from those titles you keep bragging about.

Halo is on the decline on a floundering system.Let's say it sells at a 50% attach rate. You're looking at all of 4mil in sales if the XB1 manages to get up to 8mil units sold by its release. It's not hard to surpass that with Smash alone, let alone that plus exclusives like Captain Toad, Zelda, Star Fox, Splattoon, Bayonetta, and eventually Metroid and SMG's successor. Not even considering how you'd quantify amiibo.

Yeah Skylanders hasn't sold halo like numbers, but it does produce a disproportionately large amount of money. To play Skylanders, you need to buy the portal peripheral for $45 at retail. Then characters cost $10-15 each. Considering every child that I've met that owns skylanders (6) has at least 12 of the damn things, and Activision claimed the attach rate of the toys was "2 to 3 times" greater than they expected, I'm going to say it's a pretty good market. Those kids spent almost 4 times as much money on that single game than you would a copy of COD. Keep in mind that was 12 at least in my example. There are currently 249 different Skylanders figures. I won't even touch the Disney Infinity series.

I bet you every developer wants to get in on that growing market. Not having to design your own version of the portal or toys is nice for the developer because Nintendo already paid for that risk for them by building it into the gamepad and offering amiibo tech to third parties. Consumers will like it more than the Skylanders model because you don't have to buy more peripherals for each company that puts out smart toys, you don't have to buy a new toy line for each series, and you can use the amiibo across multiple titles outside of a single series.