By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mornelithe said:
VanceIX said:
mornelithe said:

These devs/pubs bitch and moan about the costs of development, then kneecap their franchises by not allowing mods, which as you say, adds longer legs than they could ever hope to do on their own.  Will it work for every IP?  Probably not, but for those it does...the sky's the limit.

Don't blame developers or publishers, blame the platform. To mod effectively, you need access to a lot of system resources, which the console manufacturers certainly won't provide. 

A lot of those devs leave their games wide open for mods on PC, because it is much more open than the consoles.

That's a fairly unique perspective on history there.  I prefer to look at it, like they sold out so that they could suck the end-user dry in a closed environment, by offering over-priced DLC and map packs. LittlebigPlant embraced it, in a fashion, and look at the result?  Millions of user generated maps, some of which got people hired at Media Molecule.  

"Some" devs leave their games wide open for mods, on PC.  Some.  I would not consider the amount a lot, or even a chunk.

It's now 2014, providing mod tools to the community was something that was an industry standard on PC, prior to last gen.  You can't tell me it's too much to ask now.  That excuse doesn't float with me, especially, since we're talking 3 pieces of static hardware. (Not trying to take it out on you, mind you, this subject just pisses me right off heh).  It would take very little for thease companies to set up a website for uploading, rating, commeting on etc... mods, accessible by the PS4/XB1/Wii U etc... 

The only technical side of it would be the download/installation utility, but again, for people who made the actual engine, I doubt highly that's a stumbling block.

LittleBigPlanet wasn't modding though. LittleBigPlanet had user-generated content, like levels and maps, but users were unable to play around with the entire infastructure of the game, like mods on PC do. Take Skyrim. You can replace all the textures, and meshes in the game, add new types of lighting, and completely change the gameplay. You can't do that on console because things like lighting/textures/meshes require extensive use of system resources, which Sony/Microsoft/Nintendo simply won't provide to anyone but devs. Other things, like user-generated maps and such are possible, but they aren't mods per se since they were always a part of the game.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC