MikeB on 31 March 2008
@ RAZurrection
oblivion with most of the effects turned off
What do you mean? Graphically it's mostly longer draw distances, higher rendering resolution and smoother overall experience, effects are the same if you patch the 360 version or so I heard. Oblivion was considered to be a game which truly pushed the 360 (Oblivion is really a PC orientated game, due to development similarities a 360 port should have been easier), but according to Bethesda they are only scratching the surface of what's possible on the PS3.
I am happy for the extra development, I wouldn't have liked a direct effortless 360 port, I rather wait some more for a better game.
and output resolution, there's no worries running a game in 1080p on 360 - TRUEHD according to Sony, it's a shame PS3 can't output all of its games in TRUEHD like 360 can, feels like PS2.5.
1080p requires more performance, for simple games that's easy, for complex games a lot of legacy game engine code needs to be ported to the Cell's SPUs to achieve acceptable framerates. 2D and semi 3D games => easy, small environment sports games => relatively easy, more open world games => very hard (needs the Cell's SPUs and good RSX optimization).
For the rest, let's reserve our technical discussions for christmas.







