| Gamerace said: While I'm hard pressed to pay $50 or $60 for a game, I will if it's an AAA game I've just got to play (SSBB for example). Otherwise, I'll wait for the price to drop to what I feel is reasonable (I picked up RRR when it dropped to $29.99 for example). PC games do drop in price a lot faster. I of the understanding that's due to A) Rampant piracy on PC and B) PC tech going up so fast games 'date' quickly. Irregardless, considering back in the Atari 2600 days, it'd take 6 guys in a garage 2 weeks to make a game that sold for $40, and now you're paying $60 for a game that 200 people worked on over 2 years... Why the @#$% are you complaining??? It's a freakin super bargain!! Besides, how many developers even posted a profit last year? Nintendo and Activision were about the only ones. I'd rather developers stayed in business. |
That's a very good point, except that I remember those games being around $25, not $40.
The problem with the current pricing is that the market has grown dramatically, so you would expect economies-of-scale to reduce the cost of distribution/marketing/packaging/etc., while inflation would tend to slow the reduction. Instead, the prices of the games seem to be slowly creeping up.








