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DerNebel said:
nitekrawler1285 said:


I thought I had just gotten accustomed to this stance early having been a Vita owner but now even Sony's higher ups are calling out the core home console gaming demographic with comments like I don't understand those people, they will roll their eyes.  

The funny thing is following that strategy will kill Paystation.  Cutting out the smaller titles from retail simply wont give Playstation consoles the appearnance of a software library with variety. It also makes software discovery a huge problem for anyone who doesn't already own the machine.  Vita is the living embodiment of that strategy but that rot will kill a home console too.   It just might take a little longer.  

bolded: Completely false

Also you don't seriously believe that the thing that killed the Vita were the missing smaller retail titles? What killed the Vita was a lack of appeal from the start bundled with a lack of support from first and third party developers. Both things that, even if people want to paint that picture at least regarding first party support, the PS4 does not lack.

I completely 100% believe they played a large role in why the US still cant seem to find a healthy baseline for demand of the system.   Creating a demand for something with Playstation in the title has never been so difficult in the US.  Except maybe the PSP Go although that had both of my complaints against it too.   

1st and smaller 3rd parties are supporting Vita just fine... in Japan.  Since the larger publishers in Japan aren't making Vita games that means the system sells on almost exclusively smaller retail titles.   So those titles when brought to retail at least collectively do seem to make a difference.

To illustrate an additional reason why bringing games to digital only is bad for consoles just go ask anyone outside of VGC or at least outside of the official Vita topic about the console or its upcoming games. This means your only market for said game is people who already own the console.    

Sure the higher costs of developing AAA games this gen in relation to the huge userbase and less costly nature of development of mobile stole some developers. This issue also affects 3DS(MonHun also on iOS), PS4 and every traditional console. Now that the Japanese are showing us 15-40 apps can work I don't see PS4 or traditional consoles even being the best bet for many publishers and developers too much longer into the future.  With a 70% return a $40 app makes them more money than the $27 from a $60 game. Cheaper to make to boot.   

Sony make it easy to paint that picture even with 1st party.  Sony has openly said you are getting less AAA games and they don't understand the people whom want so many. Sony has 3rd party support. This generation that fact just means less than it ever has.