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Those comments about the resolution are all very strange things to say, all he's trying to say is that the XB1 is closer to a PC, so getting the initial builds to run and probably the exact same bugs as some PC configuration makes things easier in some way... however, the PS4 APIs are pretty close, so porting is relatively easy (this remains a port, it's still more work than if the programming interface was exactly the same) and since the machine is more powerful, well reaching 1080p at their target frame rate is much easier.