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AZWification said:

said:

Aaaaah!  So, they kind of went the RE route.  But they made it more action-oriented and didn't have the good sense to make the combat good?  Now, there's a winning strategy!  At least in survival-oriented games, the combat doesn't need to be that good.  WTF, Konami?

 

I think I'm beginning to understand why you said that Downpour sucked. :-/

The funny part is that the devs kept talking before its release about how it's not action-oriented by any means... Oh, Konami......

 

Sigh!  I miss good old fashioned survival horror.  Games where you actually feared running into enemies, and tried to avoid them.  I don't know.  What ever happened to doing what you're good at?  Is old-school survival horror just too niche a market?  Do developers think they need more action to pull in the mainstream audience?

I wouldn't be surprised but, honestly, I really wish that some of these companies would go back to doing what they used to do so well.  If it ain't broke, don't fix it!

*pouts* Things were so much better in my day!  Sorry, I couldn't help myself.



ColdFire - The man with no name.