Mr Khan said:
Kyuu said:
Mr Khan said:
Uhh, Nintendo did all of that on the Wii, and the Wii U is fully BC with the Wii. There are some procedural hurdles to be sure, but expense is not one of them, given that it's a straight shot architecturally.
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Cost can indeed be a huge issue. It depends on the hardware architectures used in the current and succeeding system. For reference check PS3 backwards compatibity with PS2 and see for yourself how it was ditched due to cost issues. PS3 wasn't powerful enough to emulate PS2 games through software.
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That's what i mean, though. Wii U's chipset is designed for a sort of no-effort Wii emulation, because its right in line as PowerPC, which would mean that GC is in that line as well, since Wii and GC were yet more identical, silicon-wise. Meanwhile, Nintendo made working emulators for NES, SNES, N64, Genesis, Neo*Geo, and the T16 to run on the Wii.
Ergo, nothing should be impossible here.
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I don't think any of those systems come close to the complexity of the PS3.