| LordTheNightKnight said: And you still haven't answered my question about what had to be cut because of splitting discs. Or, properly, you haven't provided any guesses, sinct you can't really know. |
I have, but I will guess again (and yes, it's just a guess)
In Ratchet and Clank (and other games), you jump into your ship, and pick any planet to fly too. If 1/3 of the game was in 3 disks, you would then have to swap each time you flew to a planet on the disk that’s not in your system. I assume a game that was split up on more disks wouldn’t have this game design. They would find a different way.
Game designers are very smart and creative people. You give them all the assets they have to work with and they tend to use them to their advantage. If you listed all the assets of a system, and everything was equal, other than the delivery system was 50 gig and not 9 gig, I think it would affect their creative ideas.
Let’s excaudate the issue. What if they only had as many 3.5 inch floppy’s as they wanted to use instead of a DVD to deliver a graphical RPG. Do you think they would have delivered Mass Effect on floppies? Do you think only having floppy’s would have changed what they delivered?
Of course it would. That’s an extreme, but it’s the same issue, just magnified.







