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The big issue with that kind of research is that it sums up both AAA PC market (that we know it's small because of AAA software sales), F2P and MMO titles and casual games that we know will be cannibalized by smartphones like the Wii was.

The audience that consoles aim is the AAA: CoD, GTA and so on. This is too the audience of the core PC gamer, the guy with a decent GPU that plays the same kind of games. This part of PC gaming is smaller than the console market:
1 - Software sales are lower on PC (except on a few cases of games with a heavy PC appeal)
2 - Publishers usually don't launch all games to PC or do late launches like GTA. If it was a bigger market as you are saying, why wouldn't it be a priority?
3 - Most PC versions are console ports. Again, if it was a better market, why it isn't a priority?

I'm starting to get sick of all this discussion. The new console generation surely added a lot of fuel to the fire about PC vs. console. But I prefer to be more pragmatic about it. The publishers give priority to what gives money. This is basic business. A lot of people on the forums think publisher A hate company/platform B and won't go there. It's not like that.

With the PS2, Sony had a lot of 3rd party exclusives and timed exclusives (GTA!!), but when the screwed with the PS3, the X360 got a lot of 3rd party exclusives and right now all the 3rd parties are on both. There isn't a preference, the publishers simply migrated to what they tough that would dominate and them supported both better when Sony fixed part of their mistakes with the slim PS3 and the sales picked up.

Just look at the news today, Destiny is coming to PC in March 2015. 6 months later. We will know when and if the PC gaming market is bigger the day AAA games become PC timed exclusive or simply just launch only on PC.