TheRealMafoo said:
Splitting a game across multiple disks is more than just figuring out where you want to break the action up. You essentially have three copies of the code, but each copy is a little different. You need to figure out what assets need to be on witch disk. Debugging and deploying each build becomes more work. The game design itself might be altered to keep from having to swap disks so often. It’s not a transparent decision. |
That still doesn't equal majore development time. You forget that this was a common thing in RPGs once, so it was simply a matter of applying that to these games. It does take work, but you haven't proven it takes so much work and money that it would be better to go with blu-ray.
And you still haven't answered my question about what had to be cut because of splitting discs. Or, properly, you haven't provided any guesses, sinct you can't really know.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








