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totalwar23 said:
The original fable was all right but nothing special. Combat system sucked...real hard. I would actually preferred JRPG turned-based. There's no point in real-time combat but you can't make it good. Oblivion sucked because of that.

Beauty is in the eye of the beholder.  I have over 500 hours into Oblivion, so I don't think it sucked at all... playing linear, locked-to-the-storyline JRPGs suck, in my opinion, because it's closer to watching a movie and the joy of open exploration is removed, i.e. - you can do anything you want in a JRPG as long as it's exactly the same as what the creator of the game decided you wanted.