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I've noticed. LOL The Direct X12 and the 10% from the Kinect to free up some space for higher fidelity. I was wondering why people wouldn't think Sony would do the same thing. You know...not only improving their SDK's for better optimization, but just plain overall make their hardware more sufficient. I know they're in the lead, but they ain't just sitting there like, "yeah we ain't changing or doing s#$t! We got this"! Hehe



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