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Gaming - Gears on blu ray - View Post

LordTheNightKnight said:

And how does multiple discs cost money? Do you mean the physical cost of the discs (which is still a fraction than one blu-ray), or do you mean programming the breaks, which would just (require planning, not major development time?.


Splitting a game across multiple disks is more than just figuring out where you want to break the action up. You essentially have three copies of the code, but each copy is a little different. You need to figure out what assets need to be on witch disk. Debugging and deploying each build becomes more work. The game design itself might be altered to keep from having to swap disks so often.

It’s not a transparent decision.