@disolitude
You're just expecting too much from the first iteration of the control scheme. Did you expect the NES gamepad to have the same overall functionality of the DualShock 2? I would think not, because it's more than likely that your first experience with the NES gamepad was long before the DualShock 2 even existed. You may have expected it to live up to the standards of keyboards, though; that's entirely possible, and just as pointless as expecting the Wii Remote to be a technological wonder of unmatchable proportions, capable of competing with its future iterations.
This is one of the key problems of being a long-time gamer. You start to get jaded and expect everything to perform precisely to your standards, no matter how unrealistic those standards really are. Before the Wii Remote, there were no motion-sensing controllers of note; certainly none that could equal its own sensitivity and accuracy. Thus why are you upset that it does not work absolutely perfectly, when there was nothing there before that even worked, period? The Power Glove was a joke of a controller that was immensely less accurate than a Wii Remote, and the SIXAXIS can't do motion control to save its life.
It's because you have expectations derived directly from past experiences with other game consoles, translated into the new medium; most gamers do not have this. The majority see the Wii Remote and think it's really cool. They don't care that it's not 100% precisely accurate, because it's something that's never been done this well before.
Sky Render - Sanity is for the weak.








