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Gaming - Dreamcast demise? - View Post

disolitude said:
 

I'm just saying that the likes of Shinobi 3, Golden axe and Streets of rage 2, sonic and phantasy star 2,3 and 4, Vectorman, ecco the dolphin and sega sports titles like the best baseball game (world series baseball) along with EA and midway's efforts...Sega could easily compete with the Snes and actually had the lead for the first 4 years of super nintendo's time frame(in US).

The only reason genesis lost to Snes in the united states is because Sega abandoned it in 1996 completely to focus on the saturn and stopped making it while Snes was made well in to 1998. In 1995 it was still the leading 16 bit console total sales wise...

As far as those 32x, sega cd addons...this was the sega's constant need to be technologically better than the competition and to try to reinvent the wheel. If they had just focused on making games like usual and not bothering with hardware and released the Saturn like you say(which was technically better than PS1), they may still be around as a hardware manufacturer.

The stroke of genius of SoA with Genny was that they understood that children grown with Nes were ,at the time of genny release, teenagers.

So they reached an underserved ( by Nintendo ) market, plus they had 2 years advantage respect Snes US launch.

The other problem of Nintendo at that time was its iron-fist releationship with third-parties. I think third-parties hoped at that time that Sega would save them from Nintendo greediness.

The problem was that Sega was just like Nintendo, they wanted to be the next Nintendo.

Sega only purpose was to defeat Nintendo ( and viceversa ) and in doing this both company damaged themselves.

Sega, unlikely Nintendo with Nes, hadn't had the time to build a safety cash reserve and they lost money on unsuccessful add-on ( for the sake of competition ).

Sega Saturn was a powerful console but was difficult to code, was to focus on 2D when 3D was the next big thing, was too expensive ( 400$ vs 300$ , only Sony at that time sold console undercost ...), in first couple of year Saturn's development kit were in assembly ( language machine ) when those for PS1 were in C.

Nakayama stopped support for Genny in 1996 because they needed all company resource to promote Saturn against Sony's PS1 ( they didn't have the resource of Sony or Nintendo ).

Sega does what Nintendon't: Nintendo was always profitable. 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

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