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Demand. With games like NSMB, DKR, and maybe even Starfox (Don't know, yet), people remember them fondly and want a new game for old time's sake. When we finally get that game, we buy them in droves. Nintendo looks at it and says "People liked the other one so much! Let's make another!!" without realizing that the itch has been scratched.

The new Donkey Kong is great but really not a huge leap over the one for the Wii--not that we want them to stray too much from the past. We like a faithful reproduction of what we remember. I'm actually pretty shocked that Punch-Out!! didn't do much better.