Tird fergesson said:
The game length all has to do with how much time and effort a developer puts into a game. You bring up a good point about bioshock's length, but keep in mind it doesn't use texture streaming while Gears does, therefore, every level in Gears takes up about a gig of space. It also didn't have an online mode. I beat Gears in 5 hours on hardcore while most others did the same. The insane difficulty doubles the game's length so I'm going to assume you meant to use that otherwise you're full of shit. Uncharted used texture streaming aswell but naughty dog didn't feel like creating a longer game so they just fit all of the languages on one disc while allowing the game to be longer because of blu-ray. You also forget that Resistance was 15 hours long and Ratchet and Clank Future was 20 hours long. Both of those wouldn't be possible on a DVD.
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So, the PC version of Gears must have been shipped on multiple disks because it has more content (the Brumak battle) than the 360 version had. At least according to your logic.








