| disolitude said: @superchunk Genesis was targeted at nintendo first but failed. Only in 1992 did genesis take off in the states. Snes saw very little marketshare in the States until 1994 when donkey kong and super metroid came out. I'm just saying that the likes of Shinobi 3, Golden axe and Streets of rage 2, sonic and phantasy star 2,3 and 4, Vectorman, ecco the dolphin and sega sports titles like the best baseball game (world series baseball) along with EA and midway's efforts...Sega could easily compete with the Snes and actually had the lead for the first 4 years of super nintendo's time frame(in US). The only reason genesis lost to Snes in the united states is because Sega abandoned it in 1996 completely to focus on the saturn and stopped making it while Snes was made well in to 1998. In 1995 it was still the leading 16 bit console total sales wise... |
I disagree with your timeline/sales, but I cannot find good sources so....
Originally I stated that Sega did not have the ability to hold its own like Nintendo off of its own IP's. You disagreed, yet you give a list of a mixture of Sega and 3rd party games. I would bet that you could take the total sales of all Sonic's main games ever created and that total would be less than Mario+Zelda+Metroid on one Gamecube, Nintendo's most unsuccessfull system, which sold more than Saturn + Dreamcast.
Plus, I have already been proven true, Sega couldn't live on their own with the Saturn or Dreacast. Yet, Nintendo did it very profitably with both the N64 and Gamecube.
This isn't really a slam against Sega, in reality there does not exist a game publisher that could live off its own software like Nintendo can.







