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Scisca said:


I'm an ass


"I'm not an ass, you're talking bullshit and I'm calling you out on it. Think before you write stupid stuff in the future. "Nintendo just can't reprint games when they want", "They likely aren't allowed to produce more units", "Monolith Soft would have final say in whether they could reprint it. Nintendo only distributed and published it. The set agreement would have been for X retail copies. This would require a new agreement." <- it's all bs you pulled out of your ass and have no argument to support any of it. Nintendo can do whatever it wants with Xenoblade, they can release extra copies at any moment. The fact that they don't want to doesn't mean they can't. Deal with it and stop making up stuff."

I'm making stuff up now? Apparently development companies can't own IPs even if they are owned by a parent company... oh no. That's so unheard of. You stop getting mad. 

Please explain to me why Xenoblade wouldn't work on WiiU? Why would anyone need a port? Who cares if the game works natively on WiiU OS or through Wii Mode? What difference does it make? Why even bring such a stupid argument? You buy the game, put it into a Wii U and play it, who cares why and how it works? There is no port needed, no extra resources required whatsoever, that's why Nintendo made the console backwards compatible. Also let's not forget that Wii U is so "hot" that even Xenoblade not working on it wouldn't be any kind of an argument, since it's working on a console that sold 100 mil. A Xenoblade remake would be a big new release though and I'd surely buy it, but it's not necessary for anyone to enjoy the game on Wii U. You're just making up pointless arguments to support your flawed thesis.

The Wii U OS can not run native Wii code. It wouldn't work natively on the Wii U. It would need a port to work on the Wii U OS, this is fact not bull shit. The retail version of the game works  on Wii Mode, and a lot of people would care if it didn't work obviously. The difference it makes is that one platform supports digital retail games and the other doesn't. Why are you being dense? A lot of people care how it works, it needs to actually work. Nintendo made the console backwards compatible because that's tradition for Nintendo now. Many people will tell you the exact same thing I just told you here regarding Wii code not natively being able to run on the Wii U OS. I'm not making up any of this. 

So eShop is even a bigger piece of crap than I though it was? Unbelievable! And no, I'm not going to learn the difference, I don't care. If Nintendo is a company from the stoneage, they miss out on my money and I couldn't care less. That's the power of being a consumer in a market where there is competition.

You're being quite the jerk about this. Learn the difference. You want a retail Wii game to just magically be injected in to retailers on a console that isn't offically supported or via digital means on a platform that can't natively run Wii code on the Wii U OS. This is not the power of being a consumer. You are just ignorant to facts. 

 

It's not about lowering the costs that retailers put. The price wouldn't be this high, if Nintendo released more copies, which is obvious. At this point nobody benefits from this situation apart from retailers. Nintendo doesn't earn a single penny, gamers either lose absurd money or miss out on one of the best games from the last generation (and only Nintendo is to blame for this). If they made a reprint with a $30 price they'd not only earn some money, but allow gamers to enjoy their game.

So now you want a retail release instead of digital, on a platform Nintendo stopped offically supporting? Yeah that's smart, Sony would make so much money if they made little big planet for PS2, everyone would want it... Sheesh, don't have a heart attack. It doesn't benefit to reprint Wii games so that you and 3 other people will buy the game for the unsupported Wii; if you can't afford that retarded retail markup, don't buy it and don't support the retailers who did that. It makes sesnse to port it to the Wii U via the eShop (which the Wii does not have, but the Wii U does) and update it with higher resolution textures and various other Wii U speciffic items. 

It's not a matter of porting. If you think that an old Nintendo game costing $80-100, while Sony/MS sell such games for $3-5 is "finding a reason to hate Nintendo", then it's just your opinion, but I do believe that is a very strong argument and so does my wallet. And not to "hate" but against Nintendo for sure. The only saving grace Nintendo has is they made the Wii so easy to softmod, that one can play the game for free without much hassle.

It is when you wanted it as a digital release. Nintendo never prices games that high, nor will they ever unless it's a collectors edition or something. I keep telling you that and you don't listen. I gave you facts, I gave you the damn retailer who jacked up the prices of that game and the reason why. You said I'm making stuff up. So I suggest you do research instead of pulling stuff from your rear about how it should be according to you. The world isn't going to hand you everything you want on a silver plater so stop being greedy and stupid.  

 

Edit: Moderated - Starcraft