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You can't expect the guy to say much else. "Oh, I love the Wii, and hardcore games are the dumb. I tried to tell my bro to make Gears into a party game because that'd sell totally well, but that stupid noob didn't listen."

Not to say that large, complex games shouldn't be made, but I think I explained it here... maybe elsewhere... why only take risks on big games when you can supplement your income, your cash flow with smaller, cheaper titles. I think you'll see that the smaller titles won't all do awesome on the Wii, so abandoning deeper projects to feed only the casual won't be near as lucrative as feeding both groups.