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Aielyn said:

... yes, I'm sure that the 4 vs 4 shooter game Splatoon is just a copy of single-player adventure title The Unfinished Swan because... reasons. Probably the fact (I assume) that both involve paint. I'm surprised that you didn't accuse it of being a copy of de Blob... oh, wait, that was on a Nintendo platform, so you can't acknowledge that game, right?

And yes, motion controls are still being used. They're not being used quite as much, but that's because motion controls aren't great for every genre, and a lot of gamers who grew up with dual analog have trouble letting go and moving to the obviously-superior Wiimote style controls.

You want some more examples? How about Mario Galaxy with its rather unique platforming style? How about NSMB Wii with its interactions between players in a cooperative platformer? How about Smash Bros (which inspired PSABR)?

How about some of the other hardware innovations - analog sticks (as opposed to joysticks), shoulder buttons, rumble, console-handheld connectivity, 3d screen on a handheld, touchscreen controls, wireless controllers...

I can keep going, if you want.


The idea is still similar. And last I checked, de Blob didn't have shooting mechanics, did it?

Motion controls are still being used? In fitness games no doubt.

Mario Galaxy and its unique platforming style? What was unique about it? Spherical platforming? Looks like Nintendo took a clue from R&C.

Smash Bros? Inspired by Outfoxies - that's well known.

Analog stick - Atari 5200.

I'll give you shoulder button and rumble.

Fairly sure console handheld connectivity would be the pocketstation.

3D would be the Tomytronic 3D.

Touchscreen would be the game.com.

Wireless controllers would be the CX-42 for the Atari 2600.

Yes, please keep going because you've offered very, very few valid examples so far.