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Lawlight said:
Aielyn said:
Splatoon, for one - this is the one that Yoshida specifically mentioned.

The Wii's motion controls were enough of an innovation to drive the system's sales for three solid years, while both Sony and MS were forced to respond with Move and Kinect, respectively.

If you'd like, I can continue.

Yes, please continue because Splatoon seems seems like they copied The Unfinished Swan and changed it a bit.

Motion Controls - lol, yeah, such a great innovation that it's still being used today...

... yes, I'm sure that the 4 vs 4 shooter game Splatoon is just a copy of single-player adventure title The Unfinished Swan because... reasons. Probably the fact (I assume) that both involve paint. I'm surprised that you didn't accuse it of being a copy of de Blob... oh, wait, that was on a Nintendo platform, so you can't acknowledge that game, right?

And yes, motion controls are still being used. They're not being used quite as much, but that's because motion controls aren't great for every genre, and a lot of gamers who grew up with dual analog have trouble letting go and moving to the obviously-superior Wiimote style controls.

You want some more examples? How about Mario Galaxy with its rather unique platforming style? How about NSMB Wii with its interactions between players in a cooperative platformer? How about Smash Bros (which inspired PSABR)?

How about some of the other hardware innovations - analog sticks (as opposed to joysticks), shoulder buttons, rumble, console-handheld connectivity, 3d screen on a handheld, touchscreen controls, wireless controllers...

I can keep going, if you want.