Experimental42 said:
No lock on or directional inputs means less control over your combos, dumbs down combat, and necessitates slower combat. Dante in DmC is slower than Dante in DMC4 by almost 20%. That's before Turbo mode. Your combo potential is crippled by less moves and the fact enemies required the use of certain weapons on them. Devil Trigger is still garbage in DmC. Making Aerial combat easy does not make aerial combat good. |
"Reboots are a retelling of a story with similar elements"
Excatly what DmC does, unlike DMC4 which squats down and craps on the original game with mischaracterisations. A point which you have avoided because you know that DMC4 Donte is nothing like the original character. I will repost that point again because you seem to be hiding from the truth:
Actually it was DMC4's characters that were grossley mischaracterised. DMC4 Dante makes homo-erotic posses, Lady and Trish are butchered into Playboy fanservice, and Nero and Kyrie are based on Hollywood storytelling. Which Capcom admitted. For the original DMC fans this is utterly disrespectful to what the series originated from and unacceptable as Devil May Cry. A fact you seem to be ignoring... I wonder why? Is it possible you only ever played DMC4?
"MT Frameworks was a technically superior engine when DMC4 was being developed."
Like I said get in it writing from Capcom that you are right and they are wrong, get it in writing that Hideaki Itsuno wishes he went with UE3. They chose this engine because MT Framework wasn't fit for the job they wanted, simple as
"Both games ran on the same native resolution, but DMC4 had double the frame rate and was developed FIVE YEARS BEFORE DmC. The fact that there's even debate on the topic says it all."
Facepalm at this point again which I already shcooled you on. DmC can't run at a higher framerate on consoles because the hardware is not powerful enough to allow a game running with that level of performance to function at 60 FPS. DMC4 can do that on consoles because its using less processing power. Thus when we look at the games running on PC we see the truth of the matter where the hardware is limitless.
What debate is there when it comes is there now? On PC DmC runs at 200+ FPS and DMC4 runs at 120 FPS. Yet you seem to think that blaming the developers for the hardware limits of the console is acceptable? Are you brain damaged? Capcom/Ninja Theory don't control the hardware of the PS3/360. How is it in their control to obtain 60 FPS on consoles? And why are you avoiding the fact that DMC4 runs at 120 FPS compared to DmC's 200 FPS when the hardware is unlimited? Are you deleberatly lying to cover up for DMC4 being an imiation of Hollywood movies and thus disrespectful to the orignal fans?
"The website you link supplies numbers of units sold and shipped, not sold by retail unless you believe it's 100% sell through rate."
Again, get it in writing from Capcom that their numbers are wrong and that your numbers are more accurate than theres. Besides the original point you mentioned was that the DMC HD collection sold more copies, which according to Capcom themselves you were dead wrong about.
"If you think Dante in DMC4 was out of character. You hate on DMC4 for being "Hollywood" when the inspiration for Hideki Kamiya's design was looking like a cool hero with over-the-top Hollywood-like presentation."
Link? Where does Hideki Kamiya say that DMC1 was designed to imitate Hollywood movies? Besides your using Hideki Kamiya's now, well even he's admitted that only DMC1 is the true iteration of the character. Certainly not DMC4 Donte, who was a great mischaracterisation of an icon.
"I've gotten every DMC, special edition and HD collections included, as a day one."
Then prove it, give me your PS3/Xbox username and I will see if your telling the truth.
"No lock on or directional inputs means less control over your combos, dumbs down combat, and necessitates slower combat."
False, DMC4 is a slower, clunkier game, don't know what you mean by dumbed down comabt, or maybe you were too dumb to understand how to play DmC? DMC4 gives the player less control because of the poor camera and the automatic lock-on which doesn't let you select the enemy you want. Lying for your Hollywood imitation won't save you here.
"Dante in DmC is slower than Dante in DMC4 by almost 20%"
DmC and DMC4 are running at about the same speed, some moves are slower, some moves are faster. DmC is actually faster when comparing the Angel weapons, which function a lot faster than Rebellion. DMC4 is also using a lower animation quality with less motion in Dante's moves. DmC adds more visual flair into Dante's motions.
Your absolutely right, that video is a perfect example of WHY DMC4 is slow and clunky. Fast animations are fine yes, but the game is slow and clunky. Thats why that player only engages one opponent at a time, and forces the enemy into the air as much as possible to avoid the enemies attacks because Dante's Evading is clunky and slow.
What I'm reffering to of course is automatic lock-on. When engaged Dante slows his speed down to walking, he physically moves slower, DmC Dante never slows down and any point, giving the player more speed when manouvering in combat. DmC Dante can also Dodge in any direction compared to DMC4's locked Dodgin angles. Previous games restrict Dante's movement to an enemy radius, other enemies are ignored, you lose precision and Dante's movement is slower. While he can only Dodge in certain directions, making his movement very clunky when engaging groups of enemies.
These are things you need to investigate instead of looking at a game running on Turbo Mode. There were serious probelms with DMC4's slow, clunky body movement, and the slow automatic lock-on. Things that needed to change with DmC. You can't be a DMC fan if you wanted that type of gameplay to continue, it wasn't in the best interest of the series, neither was Dante behaving like a homosexual with those ridiculous red cowboy boots.