| A203D said: "That's without getting into mischaracterization of characters. Like Sparda being a middle aged balding man who died running." Not sure if you've heard DmC is a reboot that takes place in an alternate reality, the characters can't be 'mischaracterised'. They are different characters existing in a seperate continuity. Thus they can't be mischaracterised. Learn to do your research first. Actually it was DMC4's characters that were grossley mischaracterised. DMC4 Dante makes homo-erotic posses, Lady and Trish are butchered into Playboy fanservice, and Nero and Kyrie are based on Hollywood storytelling. Which Capcom admitted. For the original DMC fans this is utterly disrespectful to what the series originated from and unacceptable as Devil May Cry. A fact you seem to be ignoring... I wonder why? Is it possible you only ever played DMC4? "DMC4 looks better because it runs on a better engine." ... Lol. Based on what facts? DMC4 looks okay, but Capcom's MT Framework hardly produces games on the calibre of UE3. Batman, DmC, Mass Effect, Gears of War. Theres a reason this engine has produced such a fine looking DMC game. This is evident in Capcom's own Resident Evil 6, a game which is well no need to explain why thats a bad game. Thats not necessarily means MT Framework is bad? But why would Ninja Theory settle for an engine like that when they can produce a game of DmC's calibre on UE3? "DmC had the same resolution, lower frame rate" DmC can't have a higher framerate on consoles. NT/Capcom pushed the consoles as far as they could go. Yet if you want to talk FPS, then why not compare the PC version? DMC4 is locked at a maximum of 120 FPS and DmC runs at a maximum of 200 FPS. Yet you are avodiing this comparsion because you know DMC4 is inferior in this area. "You also don't seem to understand a difference between shipped and sold through but that's irrelevent because it's still the worst." Like I said, get in it writing from Capcom that there numbers are shipped. As it stands Capcom's numbers are final, not yours. Dante's not an idiot before DMC4? Have you ever played DMC3? He was a bit of a smarmy twat in DMC1 as well, just not nearly played up as much so it came across to fans as cooler. Damn straight, DMC1 Dante was pure awesome. Not and idiot what so ever. Thats just what DMC4 fans stay to justify the ridiculously camp behaviour of DMC4 Dante, and his homo erotic poses, and those idiotic red homosexual cowboy boots. The character was very far from previous iterations. Calling DMC1 Dante a smarmy twat is insulting to longtime fans of the series, you woulnd't understand that only being a fan of DMC4. "No auto lock-on means less control and a crappier camera" How is manualling locking onto an oppenent giving the player less control? How is a fully controllable camera inferior to a partially controllable, slowly reacting, mostly locked camera perspectives? "Don't call DMC4's gameply slow and clunky then defend DmC." I'm defending Capcom Japan and Hideaki Itsuno who designed DmC with respect to the serious problems that plagued DMC4's slow, clunky gameplay. If you were a DMC fan you would examine what Capcom have discussed, you would investigate the mechanics as I have instead of pretending that Capcom Japan don't know how to develop a DMC game. "Woo platforming, because that's why I play DmC, mediocre platforming elements as a big part of the game." I doubt you've played a DMC game before DMC4. "It also means no directional inputs meaning crappier combat" Directionaly inputs restricted your playstyle resulting in clunky gameplay. DmC allows the player to put any move anywhere they want. I guess this improvment is bad though... Aerial combat has been greatly improved. |
Reboots are a retelling of a story with similar elements, if you're just going to squat down and crap on the original plot then here's an idea, make your own game. You know, instead of marketing it as DMC and failing to capture anything likable at all from the original series. There's literally no reason for the series to be called DmC as all it has in common is demons and names, it doesn't even have the DMC business the games are named after.
MT Frameworks was a technically superior engine when DMC4 was being developed. NT didn't use UE3 because it was the most powerful. Both games ran on the same native resolution, but DMC4 had double the frame rate and was developed FIVE YEARS BEFORE DmC. The fact that there's even debate on the topic says it all.
The fact that the PC version finally runs at a higher frame rate means nothing in regards to the fact it was designed with 30 in mind on the top consoles. Most players don't even notice the difference in FPS beyond a point so If you're trying to say the improvement from 120-200 is anything close to the improvement from 30 to 60 you're crazy.
The website you link supplies numbers of units sold and shipped, not sold by retail unless you believe it's 100% sell through rate. It doesn't matter either way because it's still the worst selling title in the DmC series by a long shot.
I've gotten every DMC, special edition and HD collections included, as a day one. You must never have played DMC3, arguably the best in the franchise, if you think Dante in DMC4 was out of character. You hate on DMC4 for being "Hollywood" when the inspiration for Hideki Kamiya's design was looking like a cool hero with over-the-top Hollywood-like presentation.
No lock on or directional inputs means less control over your combos, dumbs down combat, and necessitates slower combat. Dante in DmC is slower than Dante in DMC4 by almost 20%. That's before Turbo mode. Your combo potential is crippled by less moves and the fact enemies required the use of certain weapons on them. Devil Trigger is still garbage in DmC. Making Aerial combat easy does not make aerial combat good.







