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VanceIX said:

Except that the 270 is essentially a rebranded 7870, so yes, the PS4 IS running on 2 year-old graphics hardware. You can't argue that, period.

http://www.tomshardware.com/reviews/radeon-r9-270-review-benchmarks,3669-10.html

And you think the 280x is expensive? Not really. How much would you spend on a PC? People spend around $350-500 on a PC. Take the PC that you already need (because it is essential), and add a $299 graphics card to it to make it gaming capable. End of story.

And the notion of the GPU/CPU performance not holding back performance is absolutely laughable. Just look at the end of last-gen. Most games looked almost identical on PC and PS3, even though PCs were already more powerful than the next-gen consoles. Developers make games for consoles and then port them to PC, knowing that consumers will buy them anyway so there is no reason for them to optimise further. Some companies do go that extra step (see- Battlefield 3, Metro Last Light) and show what a little optimisation can do to bring out the sheer beauty in PC gaming.

Ok, this will be my last reply to you cause its fairly obvious to me that you are somewhat unreasonable and twisting facts. 

So you say that the 270 is essentially a rebranded 7870 cause and thus the PS4 is running on 2 year old tech right? By your logic then isn't the 280 and 290 just rebranded GPUs from the same 2 year old range albeit with higher clocks and larger memory gates? But yh, you are the authority in discussions like that so I will noy say anything more. You have said "period" after all.....

And no, wrong again, A PC is not essential. A laptop is; majority of the world these days looking to soend $500 on anything that runs windows, is probably buying a laptop, or maybe even a tablet. NOT a PC. But for the sake of your argument, say you spend you $500 on your essential PC and then spend an additional $300 on a GPU.. thats still $800. And that is not cheap. Not really nearly as simple or open as shut as you make it, unless of course you want to just ignore what happens in the real world and live in your bubble.

You have to be flat out confused to think that CPU/GPU is what holds back performance when cosidering crossplatform (consoles/cpu) development. Do you really know what the CPU/GPU does??? I think you are even more confused when considering the comaparison you made. I say again, GPU/CPU power is not the primary limiting to factor to game design... what is is memory size, memory badwidth and data transfer speeds. That you choose to even argue with even this is why I will no longer pertake in this nice discussion of ours cause it tells me how little you know of what you are talking about. Every task that can be handled by a CPU/GPU are easily scaled up/down in code. That is not the case for memory dependent assets.